Real-time Rendering of Burning Objects in Video Games - UNT Digital Library

Por um escritor misterioso
Last updated 19 outubro 2024
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
2009 Abstracts - secac
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Artist Directory - Artists Sunday
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
PDF) Τeaching the writing of argumentative genre through 'imitatio
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Physics-Based Combustion Simulation
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Dallas Invents: 112 Patents Granted for Week of July 5 » Dallas
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Real-time Rendering of Burning Objects in Video Games - UNT
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Student plays video game in the UNT Media Library] - UNT Digital
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Cyber Security and Digital Forensics Challenges and Future Trends
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Survey X: The Next 50 Years of Digital Life
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Conference program 41 International Computer Music Conference
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
SIGGRAPH 2021 Advance in Real Time Rendering in Games course
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Making Real-Time Rendering Less Daunting: Unreal Engine Online
Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Blog ACM Interactions

© 2014-2024 bldeanursingtikota.ac.in. All rights reserved.